πŸ‡¬πŸ‡§πŸ‡ͺπŸ‡Έ Can a monkey randomly type the Holy Bible?

In 1913 a French mathematician, Γ‰mile Borel, explained that if an immortal monkey hammered away at a keyboard at random for all eternity, it would eventually, at some point, write out by pure chance Don Quixote, Hamlet, the Holy Bible, the complete Harry Potter saga or any other masterpiece of literature.

Monkey Manager: Idle Simulator is the idle game where you run that experiment.

In this idle game you have all the time you like for your monkeys to write their little things. You start out looking after one of them and, as it writes something that makes sense, it earns evolution points and influence. With the points you improve its speed, its effort and its intelligence; with influence the odds grow that another monkey joins in to hammer a second keyboard, up to a maximum of six.

Your first monkey starts from nothing: zero speed, zero effort, zero intelligence. Everything it types at first will be pure noise, without a single recognisable word. All you have to say is what you want the first member of the long line ahead of you to be called — the very same name its descendants will have the luck to inherit.

Because real monkeys, of course, are not immortal. Every monkey that dies is succeeded by its descendant or its nearest relative, so they never stop writing. Relatives, especially early on, tend to be a touch less well trained. But sometimes, with enough intelligence, the line takes a leap and changes species: Dryopithecus, Australopithecus, Habilis-Erectus, Neanderthalensis, Sapiens.

What you actually do

  • Speed makes the monkey type faster.
  • Effort raises the odds that it spends its time typing rather than doing something else.
  • Intelligence makes what it types look more like human writing — and it is what really drives the score.
  • Hit fast-forward and watch. Even x1 is a lively pace — an hour and a half per second. At x99 every real minute is almost a year of game time.

What it has written

The Hall of Fame records every work the monkey has managed to reproduce — or how far it got — and how much of it it completed. The log is a meticulous record of the latest thing it has written: in red you will see fragments of possible great works; in yellow, the odd dictionary word it got right, even if it makes no sense in the sentence.

The corpus behind it is real and it is public domain: Hamlet, Don Quixote, the King James Bible, poems by Poe, Dickinson, Whitman, Blake, Shakespeare, Yeats, Coleridge, Wordsworth, Christina Rossetti and a couple of dozen more, plus several hundred famous quotations and jokes. Every single character your monkeys produce is generated at random. When something legible comes out, it came out by chance.

Notes

  • Fully bilingual: English and Spanish, switchable at any time with the flag button.
  • Runs in the browser, no download, no install, no account, nothing to save.
  • Day and night mode, sound you can mute, and a short tutorial you can skip.
  • Works on phones too.
Updated 2 days ago
Published 6 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
Authormanoletus
GenreSimulation
TagsCasual, Clicker, Experimental, Idle, Incremental, Life Simulation, Management, Singleplayer, Working Simulator
AI DisclosureAI Assisted, Code, Graphics

Comments

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My only real gripe with the game is that when upgrades become really expensive like intelligence after 25+ there is no way to upgrade the passage of certain traits, so you can have your intelligence of a monkey drop from 30 to 25 just based on bad luck. Also, I feel like the evolutions of species don't do anything since we can't see any substantial increase in productivity or intelligence that wasn't already bought. If evolutions don't do anything, why include them at all... if they do something, I feel like it should be more transparent what they do.

(1 edit)

Hi! First of all, thank you for your comment. I agree with you that upgrades seem to get really expensive (point-wise) after a certain point, but I made sure after running a lot of simulations that the cost is actually lower than what you gain from them in terms of how much sense the text makes. That's why I also thought about including evolution of species, even if it's just a skin, because I think it makes more sense when you're making a monkey more and more intelligent, it's not just pure chance anymore. The intelligence only drops happen when a child takes over: it can be not that brilliant at the beginning —it happens, I was much dumber than my parents when I was born πŸ˜‚— but they should quickly recover what they lost: in my simulations, apart from the Australopithecus, all the evolutions took the same time. Still, I appreciate the feedback: I'm considering easing the learning curve even if it means reaching the end much faster, or adding more levels between 1 and 100; it's just that some part of me also likes the contemplative side of just watching what it has been writing without rushing. Thanks again for playing and taking some time to write!

Really nice interface

Gameplay reminds me of https://tyangxii.itch.io/infinite-monkeys-simulation

Thank you for your comment! And yeah, the original idea is definitely pretty similar, a friend actually pointed that out to me when I had the first version 😬